Mr. Game & Watch
|Mr. Game & Watch|
Mr. Game & Watch's Official Artwork
|Series||Game & Watch|
|Smash Bros. Debut||Super Smash Bros. Melee|
|Brawl Tier||Not Tiered|
|Smash Bros. Information|
|3DS / Wii U||Unlockable|
|Down Move||Oil Panic|
The Game & Watch series was made up of LCD games that began being sold in 1980 up until 1991. Game & Watch is the only 2D character in the Smash Bros series. Mr. Game & Watch was never a real character in the Game & Watch titles but rather serves as a mascot to all of the different Game & Watch generic characters. In this way all of his attacks where directly taken from aspects the Game & Watch series of games.
 Super Smash Bros. Melee
Nintendo’s “jack of all trades”, Game and Watch has had every profession imaginable at some point in time. He’s the most unique and gimmicky character in the game, with virtually all his moves borrowed from a different game he’s been in. Whether he’s tossing sausages out of a frying pan, passing judgment on fellow characters or creating oil spills, Mr. Game & Watch is a highly entertaining character to use, if not all that strong.
 Role in SSE
Mr. Game & Watch does not have a very big role in the SSE, but plays a critical part to the story's plot. His first 'appearance' is on the bridge of the Halberd, where there are many clones of him steering the ship. Snake barges into the room and knocks them all out of the window, right in front of Peach, Sheik and Fox. They then transform into the massive robot Duon. Lucario, Meta Knight and Snake jump down to help fight Duon, soon after Falco shows up out of his Arwing to help fight as well.
After the robot is defeated, a trophy of the real Mr. Game & Watch is left. Fox attempts to shoot it, probably because he figured it was another evil clone, but Peach walks to him and revives him. Mr. Game & Watch looks around confused, then Peach gives him her parasol and he walks around with it.
He is not seen again until the characters enter Subspace, among the rest of the characters. However, Mr. Game & Watch, along with every other character is transformed into a trophy by Tabuu's Off-Waves. He can be used in the final fight against Tabuu if he is found and revived in the Great Maze.
- Oil Panic can catch three energy-based projectiles and uses them to charge itself
- Large, disjointed hitboxes with good priority on most attacks
- Bair is a good approach
- Dthrow is good for tech chasing
- Can crouch under many projectiles
- All smashes have high knockback
- Can juggle opponents easily with his Nair and Utilt
- Level 9 Judgment is incredibly powerful
- Can kill at relatively low percents
- Good recovery
- Attacks are predictable
- Second lightest character in the game
- Judgment is based on luck; "1-4" are weak
- Lacks a good projectile
- Bad grab range
- If Judgment is "1" Mr. Game & Watch will do 1% damage to himself
List of catchable projectiles with the bucket and what percent they kill at:
18% damage, won't KO until well over 100 Charizard - fire breath Ice Climber - breath Bowser - fire breath Ness - pk thunder tail Ness - pk fire pillar Lucas - pk thunder tail Fox - back throw Fox - forward throw Fox - blaster (long range) Falco - back throw Falco - forward throw
25% damage, KOs around 65% with no DI Lucas - PK Fire Fox - blaster (short range) Falco - blaster Samus - uncharged shots Peach - counter (pan foods) DDD - beam attack from waddle
33% damage Ness - PK Fire Yoshi - Down B Stars ZSS - uncharged neutral b Kirby - frying pan
42% damage, KOs around 20% with no DI ROB - optic blast Mario - fireballs Pit - arrows Dedede - Up B stars Lucas - pk fire explosion Kirby - final cutter (short range)
44% damage Lucario - uncharged energy ball
50% damage, KOs at 0% with no DI Lucario - forward b (max range of move) Pikachu - neutral B lightning (after the projectile hits the ground) Wolf - blaster Luigi - fireball Kirby - final cutter (long range) ZSS - charged neutral B
60% damage, KOs at 0% even with DI Pikachu - down B lightning (can max in one go if you catch under pikachu on a platform) Pikachu - neutral b (ball form) Zelda - Din's Fire Lucas - PK Freeze Lucas - PK Thunder Ness - PK Flash Ness - PK Thunder Lucario - fully charged energy balls Lucario - forward b (closest range possible) Samus - fully charged shots ZSS - downsmash (any charge) Rob - optic blast (charged) Pit - arrows (charged)
 Super Smash Bros. Brawl
Mr. Game & Watch's most basic attack when pressing the attack button is Chef. Originally taken from the Game & watch game Chef which was released in 1981 Mr. Game & Watch pulls out a frying pan and launches food at his foe(s). The food includes the same types as the original Chef game such as Sausage links, ham, and two sizes of fish. Mr. Game & Watch can fling the food a good distance but not across the screen. The attack is more along the lines of short range fire. The food gives good damage and helps to keep attackers in front of Mr. Game & Watch at bay. If an attacker hits the frying pan during the attack they will be burned and knocked back.
While staying on the ground and tilting up on the control pad, and pressing the attack button Mr. Game & Watch will perform his up attack. This attack uses a flag brought over from the original Game & Watch game Flagman. Foes hit by the upward thrust of the flag will take damage. It is possible to keep foes somewhat airborne above Mr. Game & Watch for a short time while performing this attack.
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