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Super Smash Bros. Brawl

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Super Smash Bros. Brawl
Super Smash Bros Brawl Boxart.
Genre:Fighting/Action
Publisher:Nintendo
Developer:HAL Laboratories
Platform:Nintendo Wii
Rating:T -for Cartoon Violence
# of Players:1-4
Release Date:JP 01/24/08
NA 03/09/08
AU 6/26/08
EU 6/27/08


Contents

Main Content

Super Smash Bros. Brawl commonly referred to as SSBB or Brawl (Japanese: 大乱闘スマッシュブラザーズX, Dairantō Sumasshu Burazāzu Ekkusu) is the third entry into the widely popular Super Smash Bros. Series. In Brawl, the key is to knock your opponent off the stage by raising their damage percentages to cause them to fly off the screen higher and faster.Brawl was first announced at a pre-E3 '05 press conference by Nintendo President and Chief Executive Officer Satoru Iwata, but after multiple delays announced by Masahiro Sakurai, Super Smash Bros. Brawl was released on March 9th, 2008 for the Nintendo Wii. The game was received as the best of the series by critics. It was a first for the series since the game adopted online play by Wi-Fi Connection. The game has a huge characters roster of 39 playable characters. Another first in the series is the entry of two third party characters: Konami's Solid Snake of Metal Gear Solid fame, and Sega's Sonic the Hedgehog. The game also has 700 stickers to collect, 544 trophies, and dozens of extra music tracks. The games base fighting remains the same, try to KO your enemy by knocking them off the screen. Another huge expansion for Smash is the brand new adventure mode, The Subspace Emissary, more commonly referred to as SSE. The SSE replaces Melee's adventure mode, and makes it a 10+ hour full-fledged adventure. One advantage over Melee's adventure mode is that you can collect all of the games characters by playing through it. The online play is another first in Smash Bros.. Though praised for finally adopting it, the online play may be slow or laggy either if you are playing with a friend or a random person far away, or you have a damaged or cheap connection.

Gameplay

The Smash Series is most comprehensively noted not for it's selection of Nintendo characters but for it's innovative gameplay elements that draw more from the platforming genre of gaming more than the fighting genre. The game uses a "ring out" or "screen out" system to determine the winner of any particular match. The other feature of gameplay that sets the smash series apart is the use of damage counters as opposed to health meters. Damage counters function by starting at 0 and progresses upwards as the character takes more damage. The more damage a character is inflicted with, the farther they fly when hit making it easier to achieve a ring out.

Another titillating component of the Smash series' innovative gameplay is it's control scheme. While the control options have been broadened in Brawl the series has always been focused on a 2 button control system to put it basically. The developers of the smash series made the controls less complex in order to appeal to a wider audience of gamers rather than just to the few who enjoy complex challenging button combos.

All these factors encompassed are what set the Smash series apart from the multitude of monotonous fighting titles in the gaming world.

Characters

whole list of characters that can be found in Super Smash Bros. Brawl
whole list of characters that can be found in Super Smash Bros. Brawl
Brawl allows players to choose between 35 different characters, with 39 movesets. All can be obtained through the Subspace Emissary or by completing the tasks similar to the ones in the previous Super Smash Bros. Melee. Some of these characters can transform into alternate forms, with different move sets and play styles. Some are new, but the older characters have newer surprises and are less similar to their copycat comrades. (Ex. Captain Falcon and Ganondorf) Consequentially, a handful of characters have been removed.

Some characters from previously represented series such as the Pokémon or Kirby series have been introduced to the Brawl spotlight. Wolf O' Donnel from the Star Fox series also makes as a new character. Other newcomers are the first to represent their series. These include characters such as Pit, representing the Kid Icarus series for the first time since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters, and Wario, from Nintendo's WarioWare and Wario Land series and an occasional antagonist of Mario's. Solid Snake, the main protagonist of Konami's Metal Gear franchise, and Sonic the Hedgehog from Nintendo's former rival Sega are the first third-party characters to appear in a Super Smash Bros. game.

Nintendo Wi-Fi Connection

Super Smash Bros. Brawl allows all players to brawl each other from far distances through Nintendo Wi-Fi Connection. Online players may register and brawl their friends or brawl random enemies from anywhere in the world. When brawling with friends, the player can converse using four preset phrases. The player can use the phrases by taunting. Then a speech bubble with the predetermined statement will appear above the character, though they cannot be seen in a random player match.

Brawl Wifi start page
Brawl Wifi start page
A Spectator mode allows a player to watch other player's matches. The only way the spectator can watch a match is if all participants allow spectators with the "Allow Spectators" option. Spectators may also bet money on who will win the brawl based on completely guessing.

When waiting for a match online, players go to a Practice Stage separate from other stages. The Practice Stage is mostly empty except for a Sandbag. Awaiting Players may use the Sandbag to practice their skills, test move strength, or just to have fun. When in a Practice Stage, the player may view the status of the other players on the bottom of the screen. The status message may say one of five things. "Searching", "Selecting Character", "Selecting Stage", "Practice Stage" and "Brawling".

Along with brawling online, players may also participate in a Home-Run Contest or a Multi-Man Brawl. Another added feature is being able to submit the player's Custom-made Stages or pictures in The Vault.

Full List of Playable Characters

Newcomers

Veteran Fighters

Unlockable Characters

Full list of Stages

Brawl Given Stages

Melee Stages

Unlockable Brawl Stages

Unlockable Melee Stages


The Vault

Trophies and Stickers

Look at your trophies and stickers. From here you can also get to the coin launcher, which is a mini game where you can earn more trophies and stickers.

Stage Builder

Build and edit your own custom stages. You will be given a certain amount of parts and a selection of music to use. There are 3 extra parts you can unlock and a total of 258 different songs you can use. Most of songs must be unlocked. Stages can be saved on either an SD card or on the Wii's memory. You can also move and copy the stages from and to the SD card.

Album

Take a look at the snapshots you've taken in the game. Snapshots can be saved on either an SD card or on the Wii's memory. You can also move and copy the pictures from and to the SD card.

Challenges

Check to see which challenges have been completed. You can also look at certain challenge requirements.

Replays

Take a look at the replays you've recorded in the game. Replays can be saved on either an SD card or on the Wii's memory. You can also move and copy the replays from and to the SD card.

Masterpieces

There are a total of 12 demos of old Nintendo games here. Some must be unlocked.

Chronicles

A list of every Nintendo game released before December 17, 2007. Most of them are hidden and can be unlocked without notice when playing.

Special Features

Group

In addition to the standard multiplayer mode, Brawl features other multiplayer modes and options in Group mode. Special Melee from the previous game returns as Special Brawl. In this mode, players are able to battle in matches using special rules for a greater level of customization. Whereas previously standard options such as "Giant Melee" or "Invisible Melee" were limited to only one feature per match, players may now select as many options as they like for a single match. Another returning game type, Tourney mode (formerly Tournament mode), enables players to create an elimination-based tournament with a large number of CPU or human opponents. A new feature known as "Rotation" has been introduced in Brawl. This feature allows up to 16 players to compete in sequence by switching out winners or losers after each round.

Group Brawl

Group Brawling is the most well known feature of the Super Smash Bros. Series. The feature is about two to four players, or computer controlled characters, brawling at once in one of forty-one stages. Rules can be changed in the Settings function on the top of the screen. The players can also change into Team Mode. Team Mode is self-explanatory. The players may group up into two or three different teams. The team colors are red blue and green

Special Brawl

Special Brawl is a Group Brawl that gives a variety of options from changing the size of all players to adding accessories. E.g. [[Lip Stick's Flower on the character's heads.

Rotation

Since SSBB can only use four controllers, Rotation allows 5 or more people to brawl.

Tourney

This mode allows up to 32 contestants have a tournament and fight for the top. It determines which player can stand victorious amongst his or her friends or computer players.

Solo

Solo mode is a one player feature that holds many different things for the player to do alone.

Classic

Probably the most well known solo feature in the Super Smash Bros. series. It consists of one player brawling multiple enemies in stages with different forms of fighting. It may consist of the player brawling a very large enemy to brawling dozens the same enemy. The Final Battle is always a match between the player and Master Hand. However, if the player manages to get through every level on at least Hard difficulty, in less than 9 minutes and without using a continue, they will fight both Master Hand and Crazy Hand.

Event

Event matches are matches with predetermined conditions. These conditions include defeating opponents within a time limit or reaching a specific goal. New to the mode, each of the sixty-two Events has three difficulties, with a high score recorded for each. In addition to the normal set of forty-one Events played with a single player, a smaller set of twenty-one two-player Co-op Events is included.

Stadium Mode

Also returning from Melee, Brawl features objective-oriented mini-games in Stadium Mode. An update from the better known Stadium Mode is an added, two player feature.

Target Smash

Returning from the two previous games is the "Target Smash!" mini-game, in which the player must break ten targets as quickly as possible. Unlike before, this time, characters don't have their own unique Target Smash stage.

Multi-Man

There are a variety of modes to play in the Multi-Man Brawl. There are four types of opponents. Each one of them has the same move set as another character in the game, but are unable to use specials attacks. The opponents usually easy to knock out(with one exception, explained later). The different enemies are as follows:

  • Blue Alloy - Similar to Zelda
  • Green Alloy - Similar to Kirby
  • Red Alloy - Similar to Captain Falcon
  • Yellow Alloy - Similar to Mario

These are the different modes to play in Multi-Man:

  1. 10-Man Brawl - Defeat 10 alloys as fast as possible.
  2. 100-Man Brawl - Defeat 100 alloys as fast as possible.
  3. 3-Minute Brawl - Defeat as many alloys as possible in 3 minutes.
  4. 15-Minute Brawl - Defeat as many alloys as possible in 15 minutes.
  5. Endless Brawl - Defeat as many alloys as possible before they defeat you.
  6. Cruel Brawl - Defeat as many alloys as possible before they defeat you. However, there will be no items, and the damage ratios will be swapped. This means that the alloys can defeat you while you are at a low percentage, and non vice-versa.

Home-Run Contest

In this mode, you beat up the sand bag as much as you can, then take a bat and swing it and see how far the sand bag can go. Unlike in Melee, there's an invisible barrier here, but it can break if the sand bag hits it enough times.

All-Star

Returning from its Melee appearance, All-Star mode is where you pick a character to fight against the entire roster of Brawl. The player has only one life to do so and 3 heart containers to reset their damage counter whenever they see fit. This brings in an element of strategy as the player has to decide the best points at which to use their 3 heart containers.

The fight against the entire roster takes place over many of the 41 stages in Brawl and showcases the diverse amount of characters. The fights may be played as one on one matches or one on two-three matches.

The Subspace Emissary

Super Smash Bros. Brawl features a new Adventure Mode titled "The Subspace Emissary" (SSE). This mode features unique character story lines along with numerous side-scrolling levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. SSE features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. SSE boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed, ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations. Though primarily a single-player mode, SSE allows for cooperative multiplayer. This mode features a unique power-up mechanism in the form of collectible Stickers that can be applied to the base of the player's character trophies.

Unlike other game modes, SSE has a team system for the characters. The player begins with a limited choice of characters. Others join the team as the game progresses, while some characters may leave the team temporarily. Most characters start off with their own teams, but the teams merge from time to time (and in one instance, a character separates into his own team), until they become one single, unified team by the end of the game. Once one character loses a life, another character on the team can take his or her place until the stock count, of which each stage has a set number, runs out.

Sakurai claimed that this mode would be more "fleshed out" than the single-player modes in previous Smash Bros. titles. Shigeru Miyamoto has explained that Sakurai always wanted to have a very deep single-player game, but he wanted Sakurai to focus more on the multiplayer aspects in the previous titles since there were already many single-player games of this kind. With the development time allotted for Brawl, both were possible. In order to put together a plot line for the mode, Sakurai enlisted the help of Kazushige Nojima, a scenario writer known for his work on the Final Fantasy series.

Boss Battles

Petey Piranha

from Super Mario Sunshine

Porky Minch

from EarthBound/Mother

Rayquaza

from Pokémon Ruby, Pokémon Sapphire & Pokémon Emerald

Galleom

Super Smash Bros. Original

Galleom (second encouter)

Super Smash Bros. Original

Ridley

from Metroid

Duon

Super Smash Bros. Original

Meta Ridley

from Metroid Prime

Tabuu

Super Smash Bros. Original

Music

On May 22, 2007, Sakurai revealed a list of 36 composers providing music for the game. Sakurai stated that he has asked the composers, who come from a variety of companies and have written music for first, second, and third-party games, "to listen to an elite selection of Nintendo music and arrange several of their favorite songs."The game's various stages have multiple musical tracks which players can listen to using the new "My Music" feature, including some pieces that were taken directly from other games without any modification or special arrangement. This feature allows the player to select the likelihood of how often a piece gets played during a stage. Some of the pieces need to be unlocked while playing the game.

There are 258 music tracks that you can unlock in the game.

The list of All Songs


Major portions of this page were written by: KOjira94 KOjira94 and Vector Vector
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