Super Scope

Super Scope
SuperScope.jpg
Type Projectile
Series Appearances: Super Smash Bros. Melee

Super Smash Bros. Brawl

Appearance: Metalic, silver, thin, long
Size: Small
Strength: Medium-Strong

[edit] Item Effect

The Super Scope is an item found in both Super Smash Bros. Melee, and Super Smash Bros. Brawl games. The Super Scope is based off the gun shaped controller for the Super Nintendo for games like Yoshi's Safari. You can charge it up for a powerful blow, or shoot many tiny pellets repeatedly at a foe. The larger you charge it up, the more power you use for it, so less larger pellets can be shot without the weapon running out of power. In Brawl, you can move while charging, but remember that while you can move, you can't turn around.

[edit] Strategy

This is like the advanced version of the Ray Gun. There are two ways you can use this item effectively. By repeatedly tapping the A button, you can shoot small pellets at the target(s). Because these small pellets are shot in rapid fire-like succession, it will be nearly impossible for the target to break free or defend themselves. This allows you to get a high amount of damage to let you finish them off with a decisive blow like a smash attack or strong special technique. The other way to use it is to try and blast the target with a souped up power shot by holding down the A button. Once you're at max power, your character will stop flashing, showing that the shot is fully charged. However, bear in mind that you can only use a maximum power shot three times before the Super Scope will run out of power/ammo. These charged up power shots have great knock back when they are able to connect. However, since you have to charge the shot, you are extremely vulnerable on your blind side, and, in Super Smash Bros. Melee, above you as well. Make sure that opponents are not close enough to take advantage of this before you begin charging. Also, remember that when using this in Super Smash Bros. Brawl, you have the ability to move around and jump once while charging up a shot. You still have the inability to turn around, but being able to move around in general means that you aren't a sitting duck while charging a power shot. Obviously, any character with a reflector technique can deflect the power shot to cause increased knock back and double the damage it would've caused, so be careful around such characters.

[edit] Similar Items

Ray Gun

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Last edited by Eon80 on 2 November 2011 at 12:51
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