Mr. Game & Watch
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| Mr. Game & Watch | |
|---|---|
| Mr. Game & Watch's official art. | |
| Series | Game & Watch |
| Weight | Light Weight |
| Costumes | Black (Original), Red, Blue, Yellow, Green, Sky Blue |
| Special Moves | Chef, Trampoline, Judge, Oil Panic |
| Final Smash | Octopus |
Contents |
Background
The Game & Watch series was made up of LCD games that began being sold in 1980. Game & Watch is the only 2D character in the Smash Bros series.
Role in SSE
Mr. Game & Watch's role in Subspace Emissary is a rather small one. Tabuu apparently takes part of Mr. Game & Watch's body mass and uses this to create and infinite amount of shadow bugs he then uses to create the subspace army. You encounter him on the Halberd and you fight him with Lucario, Snake and Meta Knight. After the battle you send them onto the front deck before they turn into a boss, namely Duon. Falco appears in his Arwing, leaving you to fight with him, along with Lucario, Snake, Meta Knight, Zelda, Fox and Peach. After that he will join your team!
| Mr Game & Watch | |
|---|---|
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| Mr. Game & Watch after being defeated as Duon. |
Multiplayer
Pros
- Oil Panic can catch three energy-based projectiles and uses them to charge itself
- Large, disjointed hitboxes with good priority on most attacks
- Bair is a good approach
- Dthrow is good for tech chasing
- Can crouch under many projectiles
- All smashes have high knockback
- Can juggle opponents easily with his Nair and Utilt
- Level 9 Judgement is incredibly powerful
- Can kill at relatively low percents
- Good recovery
Cons
- Second lightest character in the game
- Judgment is based on luck; "1-4" are weak
- Lacks a good projectile
- Bad grab range
- If Judgment is "1" Mr. Game & Watch will do damage to himself
Strategies
List of catchable projectiles with the bucket and what percent they kill at:
18% damage, won't KO until well over 100 Charizard - fire breath Ice Climber - breath Bowser - fire breath Ness - pk thunder tail Ness - pk fire pillar Lucas - pk thunder tail Fox - back throw Fox - forward throw Fox - blaster (long range) Falco - back throw Falco - forward throw
25% damage, KOs around 65% with no DI
Lucas - PK Fire
Fox - blaster (short range)
Falco - blaster
Samus - uncharged shots
Peach - counter (pan foods)
DDD - beam attack from waddle
33% damage Ness - PK Fire Yoshi - Down B Stars ZSS - uncharged neutral b Kirby - frying pan
42% damage, KOs around 20% with no DI ROB - optic blast Mario - fireballs Pit - arrows Dedede - Up B stars Lucas - pk fire explosion Kirby - final cutter (short range)
44% damage Lucario - uncharged energy ball
50% damage, KOs at 0% with no DI Lucario - forward b (max range of move) Pikachu - neutral B lightning (after the projectile hits the ground) Wolf - blaster Luigi - fireball Kirby - final cutter (long range) ZSS - charged neutral B
60% damage, KOs at 0% even with DI Pikachu - down B lightning (can max in one go if you catch under pikachu on a platform) Pikachu - neutral b (ball form) Zelda - Din's Fire Lucas - PK Freeze Lucas - PK Thunder Ness - PK Flash Ness - PK Thunder Lucario - fully charged energy balls Lucario - forward b (closest range possible) Samus - fully charged shots ZSS - downsmash (any charge) Rob - optic blast (charged) Pit - arrows (charged)







