Modes (SSBB)


[edit] Group

In addition to the standard multiplayer mode, Brawl features other multiplayer modes and options in Group mode. Special Melee from the previous game returns as Special Brawl. In this mode, players are able to battle in matches using special rules for a greater level of customization. Whereas previously standard options such as "Giant Melee" or "Invisible Melee" were limited to only one feature per match, players may now select as many options as they like for a single match. Another returning game type, Tourney mode (formerly Tournament mode), enables players to create an elimination-based tournament with a large number of CPU or human opponents. A new feature known as "Rotation" has been introduced in Brawl. This feature allows up to 16 players to compete in sequence by switching out winners or losers after each round.

[edit] Group Brawl

Group Brawling is the most well known feature of the Super Smash Bros. Series. The feature is about two to four players, or computer controlled characters, brawling at once in one of forty-one stages. Rules can be changed in the Settings function on the top of the screen. The players can also change into Team Mode. Team Mode is self-explanatory. The players may group up into two or three different teams. The team colors are red blue and green

[edit] Special Brawl

Special Brawl is a Group Brawl that gives a variety of options from changing the size of all players to adding accessories. E.g. [[Lip Stick's Flower on the character's heads.

[edit] Rotation

Since SSBB can only use four controllers, Rotation allows 5 or more people to brawl.

[edit] Tourney

This mode allows up to 32 contestants have a tournament and fight for the top. It determines which player can stand victorious amongst his or her friends or computer players.

[edit] Solo

Solo mode is a one player feature that holds many different things for the player to do alone.

[edit] Classic

Probably the most well known solo feature in the Super Smash Bros. series. It consists of one player brawling multiple enemies in stages with different forms of fighting. It may consist of the player brawling a very large enemy to brawling dozens the same enemy. The Final Battle is always a match between the player and Master Hand. However, if the player manages to get through every level on at least Hard difficulty, in less than 9 minutes and without using a continue, they will fight both Master Hand and Crazy Hand.

[edit] Event

Event matches are matches with predetermined conditions. These conditions include defeating opponents within a time limit or reaching a specific goal. New to the mode, each of the sixty-two Events has three difficulties, with a high score recorded for each. In addition to the normal set of forty-one Events played with a single player, a smaller set of twenty-one two-player Co-op Events is included.

[edit] Stadium Mode

Also returning from Melee, Brawl features objective-oriented mini-games in Stadium Mode. An update from the better known Stadium Mode is an added, two player feature.

[edit] Target Smash

Returning from the two previous games is the "Target Smash!" mini-game, in which the player must break ten targets as quickly as possible. Unlike before, this time, characters don't have their own unique Target Smash stage.

[edit] Multi-Man

There are a variety of modes to play in the Multi-Man Brawl. There are four types of opponents. Each one of them has the same move set as another character in the game, but are unable to use specials attacks. The opponents usually easy to knock out(with one exception, explained later). The different enemies are as follows:

  • Blue Alloy - Similar to Zelda
  • Green Alloy - Similar to Kirby
  • Red Alloy - Similar to Captain Falcon
  • Yellow Alloy - Similar to Mario

These are the different modes to play in Multi-Man:

  1. 10-Man Brawl - Defeat 10 alloys as fast as possible.
  2. 100-Man Brawl - Defeat 100 alloys as fast as possible.
  3. 3-Minute Brawl - Defeat as many alloys as possible in 3 minutes.
  4. 15-Minute Brawl - Defeat as many alloys as possible in 15 minutes.
  5. Endless Brawl - Defeat as many alloys as possible before they defeat you.
  6. Cruel Brawl - Defeat as many alloys as possible before they defeat you. However, there will be no items, and the damage ratios will be swapped. This means that the alloys can defeat you while you are at a low percentage, and non vice-versa.

[edit] Home-Run Contest

In this mode, you beat up the sand bag as much as you can, then take a bat and swing it and see how far the sand bag can go. Unlike in Melee, there's an invisible barrier here, but it can break if the sand bag hits it enough times.

[edit] All-Star

Returning from its Melee appearance, All-Star mode is where you pick a character to fight against the entire roster of Brawl. The player has only one life to do so and 3 heart containers to reset their damage counter whenever they see fit. This brings in an element of strategy as the player has to decide the best points at which to use their 3 heart containers.

The fight against the entire roster takes place over many of the 41 stages in Brawl and showcases the diverse amount of characters. The fights may be played as one on one matches or one on two-three matches.

[edit] The Subspace Emissary

Super Smash Bros. Brawl features a new Adventure Mode titled "The Subspace Emissary" (SSE). This mode features unique character story lines along with numerous side-scrolling levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. SSE features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. SSE boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed, ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations. Though primarily a single-player mode, SSE allows for cooperative multiplayer. This mode features a unique power-up mechanism in the form of collectible Stickers that can be applied to the base of the player's character trophies.

Unlike other game modes, SSE has a team system for the characters. The player begins with a limited choice of characters. Others join the team as the game progresses, while some characters may leave the team temporarily. Most characters start off with their own teams, but the teams merge from time to time (and in one instance, a character separates into his own team), until they become one single, unified team by the end of the game. Once one character loses a life, another character on the team can take his or her place until the stock count, of which each stage has a set number, runs out.

Sakurai claimed that this mode would be more "fleshed out" than the single-player modes in previous Smash Bros. titles. Shigeru Miyamoto has explained that Sakurai always wanted to have a very deep single-player game, but he wanted Sakurai to focus more on the multiplayer aspects in the previous titles since there were already many single-player games of this kind. With the development time allotted for Brawl, both were possible. In order to put together a plot line for the mode, Sakurai enlisted the help of Kazushige Nojima, a scenario writer known for his work on the Final Fantasy series.

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Last edited by Gotenks on 22 June 2011 at 18:38
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