Link's Official Artwork
|Series||Legend of Zelda|
|Smash Bros. Debut||Super Smash Bros.|
|Smash Bros. Information|
|3DS / Wii U||Starter|
|Standard Move||Hero's Bow|
|Up Move||Spin Attack|
|Final Smash||Triforce Slash|
Link is the silent hero from the Legend of Zelda series. Link never talks in any game he appears in but only grunts and screams. Although his Brawl costume is based on his appearance in The Legend of Zelda: Twilight Princess, his trademark green hat and tunic have remained a constant throughout the series.
 Super Smash Bros.
“Link is the valiant boy hero of “The Legend of Zelda” series in which he fights against the evil Ganon to recover the Triforce and save Hyrule. Though his tools may change with each adventure, his strength and righteousness remain constant. With his trusty sword and a variety of weapons, he takes adventure head on! Link relies mostly on using his multiple projectiles like bombs, a boomerang and his hookshot. He is slow, but he can use his projectiles to hit quicker characters from a distance.”
 Super Smash Bros. Melee
The legendary Hero of Time, Link appears wherever there is evil and promptly thwarts it (even when it separates itself from him by a seven year margin). Wielding the almighty Master Sword, Link proves himself to be a well balanced character in Melee. At close range, his variety of sword attacks give him both power and the ability to distance himself from foes with shorter reach. His boomerang and bombs (and to a lesser extent, his arrows) are versatile long-distance weapons which allow him to limit his opponent’s room to move around the field. He even has a long-range grab, and an auto-shield against projectiles when he’s standing still. What limits him is a lack of agility and speed, giving him problems against faster characters who can take advantage of his low mobility.
 Role in SSE
Link arrives in the story by walking through a forest, along with a fairy (rumored to be Navi herself) where he grabs the Master Sword from its pedestal. He walks past a slumbering Yoshi, and a few seconds after he walks past Yoshi, the Halberd soars above and drops shadow bugs. In response, Link unsheathes his sword to face a platoon of Subspace creatures. Later, he attacks Mario believing he killed Zelda (or vice versa depending on certain circumstances). For the rest of subspace, he teams up with all the other heroes,and joins them in the final battle against Tabuu.
- Three highly spammable projectiles
- Powerful disjointed attacks
- Good camping game
- Terrible recovery
- Moderately slow
- Difficult to approach with
 Ground Attacks
- Neutral A (4-12%)
This attack consists of two slashes and a stab. This attack is a decent way to peg on damage. Unfortunately, Link lost the ability to do an infinite A attack. Plus you can use the first two slashes and follow up with any attack. This is known as jab cancel.
- Dash A (12%)
Link does a slash forward while running. Overall, this move isn’t very useful. It’s too laggy to use as an approach. I only them for strings but even then it’s very limited.
- Forward Tilt/Ftilt (13%)
Link basically does a big swing forward. This move is decent. It’s a bit laggy, but it can cover you pretty well. It hits all the way from your back to the front. It can be a decent Surface to Air attack.
- Up Tilt/Utilt (9%)
This is essentially the same thing as Ftilt, but it gears more toward above you
- Down Tilt/Dtilt (12%)
Link sweeps the floor in front of him with his sword. It can spike, so it can be a decent edge guard. It can also start up strings.
- Forward Smash/Fsmash (14-31%)
Link swings with great force and can do it a second time but with greater strength. This is one of your kill moves. Try not to diminish it’s power too much. Like Wolf‘s Fsmash, it’s a pretty addictive move.
- Up Smash/Usmash (4-17%)
Link swings his sword in an arc above him three times. The first two slashes have less knockback than the last hit. With this said try to set it up so they can’t escape during the first two slashes. This move is mainly an anti air move. It doesn’t kill until higher percentages
- Down Smash/Dsmash (17,16%)
Link sweeps the floor in front of him and then back. This move is a good get off of me move against ground attacks. This is one of your kill moves. It knocks opponents upward, so floatier people die earlier.
 Aerial Attacks
- Neutral Aerial/Nair (6-10%)
Link does a jump kick. This attack is a sex kick, so you can short hop this. Use this to peg on some more damage. Air to Air is a no-no for this move.
- Forward Aerial/Fair (9-21%)
Link swings his sword once and then does a 360 degree spin. First off, if you SHFF the first slash you’ll have less lag than trying the whole thing. You can use this to approach or simply to add more damage. Keep in mind that the second slash is the one with more knock back, if you’re looking for breathing room.
- Backward Aerial/Bair (4-11%)
Link does two backwards kicks. This attack is quick and has a good range. Surprisingly, it can be used as an edge guard move. It can also be used for retreating. Don’t use this as an Air to Air move.
- Up Aerial/Uair (15%)
Link does an upward thrust and keeps it there for a few seconds. This is one of your anti air moves.
- Down Aerial/Dair (18-26%)
Link does a downward thrust and keeps it there for a few seconds. God this thing can kill. However, don’t rely on this. It’s predictable and it has horrendous landing lag.
- Z Aerial/Zair(4-10%)
Link pulls out a clawshot. This is quite possibly your most used aerial attack. This thing has great range. Great for spacing and approaches. It can also be used for some strings. Unfortunately, it can miss some of the smaller characters. I wouldn’t suggest Zairing a little lower to hit them because of the smaller range.
 Special Attacks
- B-Hero’s Bow (4-12%)
Link pulls out his bow and shoots an arrow. Good projectile. Great range. Use it slow approaches, as this is your most spam able projectile.
- Side B-Gale Boomerang (5%)
Link throws his boomerang. This thing is pretty wicked. After a while, you learn how it works and it becomes integrated into your game. It can do things from setting up strings to slowing down your opponent.
- Down B-Bomb (5-9%)
Link pulls out a bomb. This thing is so good for mind games, such as tossing up in the air. This thing has the most priority out of your projectiles and the least range. This can also help with juggling.
- Up B-Spin Slash (12-19%)
Link does a spinning slash attack. God I hate the charge feature. They nerfed this thing to no end. It can still be used as an edge guard attack. Not much use, other than it can be a nice get off me move. Can't be used for that if your opponent is faster than you, because you can be punished easily. Works for slower characters like Bowser and Ike, though.
- Final Smash- Triforce Slash (60-78%)
The Triforce on the back of Link's hand glows and sends out a light to the opponent in front of him. If it connects with the opponent, the opponent is trapped in the Triforce while Link does numerous amounts of slashes, ending with a strong finishing slash, breaking the Triforce and sending the opponent flying, survival is not guaranteed.
- Grab attack (2%)
Link hits his opponent with the hilt of the Master Sword. It’s got decent speed, so you can get a few hits in before the throw
- Forward Throw (7%)
Link holds the opponent in front of him and kicks them.
- Backward Throw (7%)
Link throws the enemy back and kicks him.
- Up Throw (7%)
Link puts his foe above him and slashes.
- Down Throw (7%)
Link throws the opponent into the ground and elbows him.
 Advanced Techniques
- Dash Attack Cancel (DAC)
This is basically snake dashing. You do a dash attack by pressing down on the c stick and do Z up. This should result in Link using BOTH his dash attack and his Usmash. Great for approaches
- Arrow Cancel
Basically, you shoot an arrow as soon as you land. Link will skip the animation of him pulling out a bow, and will instead shoot right away. You can do a bair and use this as you’re landing. You can also use your other projectiles and end with an arrow cancel. Note that it isn’t faster to use this instead of just landing. Also note that this can’t replace L canceling, as the initial attack has to end before you can do arrow canceling
- Quick Dash Attack(QDA)
You do a Dash attack using the C stick. This can catch people off guard as well as completing strings. If you feel a situation needs a quick dash instead of a smash then use this.
- Zair edgehog
Since you have a tether recovery, you can use that to your advantage. You tilt backwards to fall off the ledge and press Z twice right away to grab the ledge again, and gain your invincibility status again. You can do this up to three times before having to land.
- Gale Guarding
To do this, you drop down by the ledge and throw your boomerang so that it’ll bounce into the ledge and head toward your recovering opponent. This can gimp some recoveries with bad horizontal movement.
- Z drop Aerial Catch (ZAC)
With a bomb in hand, you press Z in the air and follow up with any aerial attack. This can help to keep the bomb in your hand while still being able to use aerial attacks. You can also use the bomb directly after using the aerial.
- Fsmash w/ bomb
Pull out a bomb while holding A. Then you can walk around until you use the C stick. Pull this out when people like to attack while you pull out a bomb.
- Zair w/ bomb
While holding a bomb, do an air dodge and use the Zair. This allows you to use a Zair along with a bomb. There’s also some opportunities to attack after throwing the bomb.
 Defense and Projectiles
Ok, Link as a whole is a defensive character. So that means your using projectiles... Quite a bit, in fact. You want to make a “dome”, if you will, of projectiles. Grab a bomb, then throw your gale boomerang upward and charge your bow. It covers you pretty well. Gale boomerang stops any aerial approach, while the bow stops any ground attacks. If they somehow get through, there’s still the bomb left. Try to keep your opponent off of you while spamming your projectiles. Unlike Melee, pure offensive Link isn’t viable anymore. By the way, try not to use your shield. All of your options out of it are slow. If you really need to shield, don’t plan on punishing anything, unless the attack they used was REALLY laggy.
Wait, Link can approach people? Anyway, you can’t approach with dash attack anymore because of the wonderful physic of Brawl. There's two main approaches, the Zair and DAC. Zair’s range is pretty good, so it can be hard to punish. DAC slides you a decent distance, so again it’s hard to punish. You can also try approaching with a Bair or Fair but it's more easily punished
Link is a great edgeguarder, He has three projectiles to keep the opponent off the ledge. Link also has Gale Guarding and Zair edgehog. Spin attack can still work as an edge guard, but don’t expect it to kill easily. I’ve heard that Bair can work as an edgeguard. A funny, but risky way to kill someone coming back at higher percentages is to Dair.
Be prepared to lose a stock if you need to recover. You better know how to DI well. You have two options, your spin slash and your tether. There’s not much to say on this part. Link has next to no options and both kinda suck. By the off chance that you were knocked back with a bomb that might explode, then you can do bomb jumping. You do an up B and get hit by the bomb, so you can do another up B.
 Game Appearances
- The Legend of Zelda (NES)
- Zelda 2: The Adventure of Link (NES)
- The Legend of Zelda: A Link to the Past (SNES)
- The Legend of Zelda: Link's Awakening DX (GBC)
- The Legend of Zelda: Oracle of Ages (GBC)
- The Legend of Zelda: Oracle of Seasons (GBC)
- The Legend of Zelda: Minish Cap (GBA)
- The Legend of Zelda: Four Swords Adventure (GC)
- The Legend of Zelda: Wind Waker (GC)
- The Legend of Zelda: Ocarina of Time (N64)
- The Legend of Zelda: Majoras Mask (N64)
- The Legend of Zelda Ocarina of Time Master Quest (GC)
- The Legend of Zelda: Twilight Princess (Wii & GC)
- Link's Crossbow Training (Wii)
- Super Smash Brothers (N64)
- Super Smash Brothers Melee (GC)
- Soul Calibur 2 (GC)
- The Legend of Zelda: Skyward Sword (Wii)
- Hyrule Warriors (Wii U)
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