Ice Climbers
From Smash Bros - Wiki on Neoseeker
| Ice Climbers | |
|---|---|
| Ice Climbers' official art. | |
| Series | Ice Climbers |
| Weight | medium |
| Costumes | ? |
| Special Moves | Ice Shot, Belay, Squall Hammer, Blizzard |
| Final Smash | Iceberg |
The cheerful duo of Nana and Popo (in pink and blue respectively), are the Ice Climbers, from the NES game of the same name.
Contents |
Role in SSE
They are scaling a Mountain, when the Halberd smashes Fox's ship into it. They get knocked down and team up with Meta Knight to reach the summit. At the top an encounter with Lucario and Meta Knight occurs. They team up with the other heroes for the battle against Tabuu.
Multiplayer
Pros
- More Effective with both characters
- Can be De-synched
- Alternate Grab
- Great ground game
- Attacks are stronger when both Ice Climbers hit
- Forward aerial gives strong spike
- Combos very well
- Belay can be used as a Tether Recovery
- Traction prevents tripping on ice
- Can carry two items at once
- Can freeze enemies with Blizzard when they're at higher percentage
- If the partner dies, the leader can still fight
- Chain grab, if used correctly, can take off one stock
- Can Ice Lock on certain characters
- When separated the right distance, attacks for Nana come a little bit after yours, this can be useful in catching opponents off guard.
Cons
- Weaker when separated
- Terrible recovery when separated
- Recovery can be gimped
- Ice Shots get weaker over distance
- Light
- Lead loses advantages when partner dies
- Slow dash speed(Sixth slowest)
- When separated, the partner becomes unresponsive






