Falco

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Falco
Falco's official art.
SeriesStar Fox
WeightLight
CostumesNormal,yellow,green,Raven,blue,red
Special MovesBlaster, Fire Bird, Falco Phantasm, Reflector
Final SmashLandmaster

Contents

Background

Falco is a pilot from the Star Fox team in the Star Fox series. Often acting rash or arrogant he's always been by Fox's side in the end. He often leaves and rejoins the team through out the series. Also referred to as one of the three "Space Animals"

Role in SSE

Falco's first appearance in SSE if about half way through it. He ejects from his arwing just in time to save fox from being turned into a trophy. Falco then helps the revived Diddy Kong and Fox fight a giant dark bug reincarnation of Diddy Kong. After that Falco uses his arwing to help rescue Donkey Kong. Falco Makes one last appearance aboard the battle ship halberd to fight the boss Duon. Falco then joins the team for the remainder of the SSE

Multi-player

How to unlock

Complete one of the following:

  • Win 50 matches in Brawl, then defeat Falco
  • Beat 100-Man Brawl, then defeat Falco
  • Get Falco to join your party in The Subspace Emissary

Pros

  • Highest single jump in the game
  • A good projectile
  • Can reflect projectiles
  • Can chain-grab up to 40-60%
  • Can wall jump
  • Has a good spike in the form of his Dair
  • Reflector can trip enemies often
  • Can laser lock
  • Falls faster than most characters
  • has the fastest spike in the game
  • Good aerial attacks

Cons

  • Has relatively few kill moves
  • Kicks out Reflector so he's only protected on one side.
  • UpB move is a lot shorter than fox's and can get you SDed
  • Not that fast
  • Is easily juggled
  • Falling fast gives little time to try and reach the edge of a stage

Strategies

Chain Grab

Yes falco is one of the exclusive few to be able to chain grab. The way to do it is to use your down grab then quickly dash forward a bit then grab again. However this only works up to about 50% with most characters. Also another trick you can do with this is Down throw to Dair to spike them.

Instant aerial phantasm

Instant aerial phantasm- The way to do this is to use your side B immediately after jumping off the ground. If you do it correctly then you'll get a phantasm that goes extremely close to the ground.

Benefits:

  • Less landing lag than using on the ground.
  • You'll spike them into the stage. (Only on small characters)
  • You'll get a wave-dash like effect at the end of the move, giving you more space between you and your opponent, making you less vulnerable and harder to punish.
  • It's much faster than the normal phantasm.
  • It goes a bit farther.

Curved Firebird

Curved Firebird-The curved Firebird is basically another, less known, direction you can aim the Firebird. Instead of pressing the control stick diagonally or straight you tilt it in between and this should make your firefox curve a bit which can help if you're stuck under the stage.

Laser Lock

To laser lock you have to fire your laser just as your enemy is bouncing from the recoil of a fall, if done correctly your enemy should bounce again, keep firing your laser and they should continue to bounce. They will be trapped like that until A) they fall of the stage or B) you stop firing your laser.

Short Phantasm

After you hit side b, time another b and you're phantasm will be shorter than normal.


Major portions of this page were written by: stabbedbyahippie stabbedbyahippie
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