A shot of 75m
75m is made to play like an old school Donkey Kong game. It has an old but familiar friend at the top, Donkey Kong. The level is one of the largest ones in the game, which makes it a bit more fun when you have multiple people trying to catch each other to beat 'em up. This level is unique in the sense that it's the only one to actually house a high score list at the top. You gain points for picking up items that randomly spawn on the level; but sadly, the high score does not carry over to other games.
Another thing about this level is that it houses a few environmental hazards. The biggest threat when roaming the map happens to be the little fireball enemies that climb up ladders and just run around. If you run into them, you take damage and could end up KO'd by doing so. The threat that comes along later in the game happens to be Donkey Kong himself. The giant ape will wake up to the tune of the Donkey Kong opening theme and come into the playing field, where you'll take damage from just touching him; if you're not touching him, he takes care of that by throwing springs. And yes, they really hurt.
- Donkey Kong
- Opening (Donkey Kong)
- 25m BGM
- In the original Donkey Kong game (where 75m is taken from) statistics show that the average player will never make it past the third elevator stage, being 75m.
- The lowest beam was moved to the background here, probably so that players could fall, or as an allusion to the original Donkey Kong (in which Mario died instantly upon touching this beam). It is also where the Pokémon Trainer stands when used on the stage.
- The Donkey Kong demo included with this game starts you off on 75m, a reference to this stage's inclusion.